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Haáb Róbert

Unreal Technical Artist
Róbert began making games as a hobby, mainly creating textures for mods, and in 2019 he discovered Unreal Engine through a project. He soon realized that technical art was his true passion and has focused on mastering it ever since. Today, his main expertise lies in shaders and VFX, though he has gained experience in several areas as a freelancer. He contributed to Oblivion Remastered under Virtuos Games, where he worked on UI animations, shaders, and optimization—and he continues to work there today.
    TBA

    1 A Game Dev Day 2025 előadásai

    2D SDF technikák használata UI építéshez a Skyrim Remasteredben