Game Dev Day 2025 Speakers
This year we are planning 17 sessions, held in 3 separate rooms.
The final lineup and schedule will be revealed a week later before the event.
Click on each speaker's thumbnail to read a short introduction!
Detailed schedule COMING SOON
Adam Barnes
Narrative & Game Designer

Adam Barnes
Narrative & Game DesignerAdam has been working in the industry for over 15 years covering a wide number of roles, everything from games journalism to marketing and community management. Nowadays as a game and narrative designer he helps bring worlds to life, combining game systems with story, lore and narrative in Kite Games’ Sudden Strike 5.
Ádám Bánóczki
Senior Programmer

Ádám Bánóczki
Senior ProgrammerÁdám 7,5 éve dolgozik a játékiparban, jelenleg a Climax Studios-nál tölt be sub-lead pozíciót, ahol egy kisebb csapatot vezet. Feladatai közé tartozik a gameplay- és tool-programozás, a kód- és világoptimalizálás, a csapatok közti mediáció, valamint a folyamatok tervezése. A Climax Studios előtt a Primal Game Studio-nál dolgozott, többek között a Mandragora fejlesztésén is.
Zsombor Bencsik
Audio Designer

Zsombor Bencsik
Audio DesignerZsombor Bencsik is a Unreal Engine audio enthusiast with a passion for high-quality sound design and technical implementation, exploring advanced systems that bring interactivity and immersion to life. He worked on Zero Caliber, a VR shooter where he focused on enhancing immersion and impact through unique audio solutions for VR. He contributed to multiple room-scale VR arcade games, each presenting its own challenges. He also worked on Gambit VR, a story-driven shooter with a strong emphasis on narration, music, and characters. Currently, he is working on an unannounced large-scale VR project, where he pushes VR sound and Unreal's native audio engine to its limits.
Viktória Fehér
Content Designer

Viktória Fehér
Content DesignerViktória pályafutását meghatározza a történetmesélés iránti szenvedély. Tanulmányait követően számos izgalmas projekten dolgozott mint Narrative- és Game Designer. Majd az elmúlt két és fél évben karrierjét a ZeniMax Online Studios Hungary tagjaként folytatta, ahol Content Designerként az Elder Scrolls Online évről évre érkező kiegészítőiben több küldetés kidolgozásáért volt már felelős.
Ádám Fülöp
Game Developer

Ádám Fülöp
Game DeveloperÁdám is the developer of the Sims 4 Multiplayer Mod and an indie game creator. He previously worked at Gameloft on international projects and co-founded the life simulation game Vivaland. He now focuses on his own indie projects, emphasizing efficiency and fast development pipelines to deliver high-quality games even with small teams and limited budgets.
János Gárdos
Concept Artist

János Gárdos
Concept ArtistJános graduated from MOME with a degree in graphic design in 2007. He started his career as a concept artist around 2009 at Digital Reality, later joining mobile game studio Pocket Scientists. Since 2018, he has been working as a concept artist at Pixoloid.
Róbert Haáb
Unreal Technical Artist

Róbert Haáb
Unreal Technical ArtistRóbert began making games as a hobby, mainly creating textures for mods, and in 2019 he discovered Unreal Engine through a project. He soon realized that technical art was his true passion and has focused on mastering it ever since. Today, his main expertise lies in shaders and VFX, though he has gained experience in several areas as a freelancer. He contributed to Oblivion Remastered under Virtuos Games, where he worked on UI animations, shaders, and optimization—and he continues to work there today.
Dominik Kovács
Software Developer

Dominik Kovács
Software DeveloperDominik went from being a passionate gamer to a modder, reverse engineer, and eventually a professional game developer. A hardcore PC gamer for three decades, he still spends a lot of time playing competitive titles and unique indie games. As a game engine developer, he has worked on PC ports of Japanese fighting games like Guilty Gear Xrd Rev 2, implemented multiplayer systems, optimized game engines, and most recently contributed to the Cyberpunk 2077 port for Nintendo Switch 2. He’s interested in all aspects of game development, from technical implementation to design, and often works on hobby projects exploring different areas of the craft.
Péter Meszlényi
Concept Artist, Illustrator

Péter Meszlényi
Concept Artist, IllustratorKnown in the game development world as “Hero,” Péter has been working on video games for around 23 years as a concept artist, art director, and in various other creative roles. Over the years, he has worked at studios such as Clevers Games, Digital Reality, Stormregion, and Neocore. Some of his major credits include 7th Ages, King Arthur II, and the Incredible Adventures of Van Helsing series. He is currently working on Fabular – Once Upon a Spacetime at Spiritus Games, where he serves as a worldbuilder, concept artist, illustrator, and art director.
Dániel Prokisch
Event Organizer; Game Designer

Dániel Prokisch
Event Organizer; Game DesignerA fine arts graduate from Dublin, Dániel has been working as a game designer and level designer for seven years and is currently part of the QuestLab team. He has contributed to mobile, PC, and VR games using various engines and has participated in over thirty game jams. He has been a member of the “One Game a Month” community from the beginning and has been one of its organizers since 2020, helping run monthly jam meetups and hosting interviews with indie developers.
Mateusz Szymoński
Technical Artist

Mateusz Szymoński
Technical ArtistSoftware engineer, maker, and jack-of-all-trades game developer with broad expertise, currently working as a technical artist at CD PROJEKT RED on The Witcher 4, co-funder of Sticky Piston Studios. Passionate about game development, with a focus on graphics rendering, tooling, and low-level engine architecture. A veteran of over 20 game jams and hackathons (and still counting) https://mattszymonski.com/ https://github.com/MattSzymonski
Nagy Patrik
Game Developer

Nagy Patrik
Game DeveloperPatrik a Backrooms Media és az SCP: Outbreak fejlesztője. Dolgozott már publisherrel, vezetett már kisebb csapatot és kiemelt figyelmet fordít a steam page és annak marketingére, biztosítva a legnagyobb elérést a játékokra. Egyetemista szoftverfejlesztőként indította pályafutását, majd fokozatosan egyre nagyobb projekteken át váltott hobbi játékfejlesztésből full time indie devre.
Nicolás Tornatti Ceballos
Game Designer

Nicolás Tornatti Ceballos
Game DesignerNico is a game designer with several years of experience working on both in-house and outsourcing game projects. Having collaborated in small and medium-sized teams and across varied projects, he’s explored many different branches of game design over the years.He’s always looking for new ways to stay curious and creative, whether in his work or personal projects. Outside of games, you’ll usually find him napping with his cats, experimenting with screenprinting, or playing music.
Várady Zsolt
Blogger, Game Developer

Várady Zsolt
Blogger, Game DeveloperZsolt 2017-ben indította a hungame.blog-ot, amit azóta is hobbiból készít. Az oldalon a magyar játékfejlesztéshez kapcsolódó játékadatlapokat, interjúkat és podcastokat gyűjt. Emellett tíz éve játékfejlesztőként tevékenykedik, jelenleg a TWG csapatának tagjaként, a Retrospace című immersive simen dolgozik.